Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The great sidhe warriors of times past are not quite gone. They roam through the forests of their former homes, seeking to perform the feats of arms they did in the past, and death is no obstacle...
Special Notes: The terror skill of this unit scare ennemy units next to it so they deal less damage in combat, though this only applies to units of lower or equal level. This unit regenerates in forest, which allows it to heal, through not as much as stationed in a village.
Advances from: | |
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Advances to: | Sidhe Ancestor |
Cost: | 21 |
HP: | 19 |
Movement: | 7 |
XP: | 30 |
Level: | 1 |
Alignment: | chaotic |
ID | EE Sidhe Spirit Warrior |
Abilities: | terror, sylvan spark |
ancient blade arcane | 4 - 4 melee |
Resistances: | |
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blade | 40% |
pierce | 40% |
impact | 40% |
fire | 0% |
cold | 20% |
arcane | -50% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 50% |
Coastal Reef | - | 0% |
Deep Water | 2 | 50% |
Flat | 1 | 50% |
Forest | 1 | 60% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 100 | 0% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 2 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |
Village | 1 | 50% |